Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Sunday, 1 September 2013

Movie Review #5 - The Wolverine


Introduction
Welcome to another awesome review from Review Republic here, and this time I will be reviewing The Wolverine. There has been an origin movie for Wolverine, and a few other movies that included him as well, like the X-Men series, but I won't mention too much about them, since this story takes place after the events in X-Men : The Last Stand, if I'm not mistaken. This time, I'm trying something new to rate the movie, make sure to comment if you guys prefer this method. Spoiler alert, if you didn't already know.

The Wolverine
The plot isn't very complicated, in fact I will describe the whole movie in one word. Bodyguard. That's right, the majority of the film is about Logan protecting this chick who is supposedly very important, and if he doesn't rescue her from the Yakuza, Yashida Industries will fall into the wrong hands. I'm sure Logan wouldn't want that to happen, would he? Now to be fair, the true purpose of the movie was to show the human side of the Wolverine, which is Logan, the vulnerable part which we never get to see. Additionally, the movie is also trying to give him a renewed purpose to live since he was emo because he had to kill his psycho mutant lover. But that still doesn't change the fact that it's still a bodyguard movie.
Instead of dividing the movie to 5 sections like I always do, I am trying something fun which is to briefly introduce each of the main characters and I will try to justify their roles in the movie, and maybe flame some of them as well. It's more informal this way, but I think it's gonna be a lot more entertaining. Enjoy.

Name : Yashida
Real Name : Scumbag Old Man.
Description : This Japanese dude is a straight up classic scumbag. Wolverine saved Yashida's life and endangering Wolverine's own life in the process back in the war, and Yashida decides to repay Wolverine by deceptively trying to steal his regenerative powers. He put his grand-daughter in danger by faking his death, which leads to the Yakuza chasing her, and also ordering his operatives to kill his son. He also spent all his fortune building a purely adamantium-powered armor just so he can fight with Wolverine and take his powers, and almost drive his hugely successful company to bankruptcy. You stay classy, Yashida. 

Name : Shingen
Real Name : Misunderstood Son.
Description : Shingen is also a scumbag since he plotted to have his daughter killed, but he did that because he was misunderstood, and also bitter by the fact the company belongs to Mariko instead of him once Yashida dies. Harada was able to take Mariko away before Shingen can finish the job, and later on he was poisoned by Viper, which made him mentally unstable. He then tried to kill Wolverine, and knowing the fact that Wolverine regained back his regenerative powers, he died for nothing. Sad day for him.

Name : Mariko
Real Name : The Princess
Description : In the movie, it was mentioned that she was one of the top combatant of karate and knife-throwing, having the same skill level as Harada. Then why in the world is she running away and getting kidnapped in almost every enemy encounter?!? Granted, she did fight a bit at Yashida's funeral, but come on. She should be completely wasting everyone that tries to fight her. Instead, she keeps running away with her bodyguard Wolverine. And she fell in love with someone that is potentially more than 70 years older than her. Well, if that person never ages, has killed dozens of people and has social issues, I guess it's alright.

Name : Yukio
Real Name : Most Underrated Ability Mutant.
Description : So she has this ability that can see people's death in the near future. Seems fine to me, but it's  inconsistent and has been proven wrong at least once. She saw Wolverine die when he was trying to take the parasite out from his heart, Wolverine did just that and he survived, albeit barely. She can't see everyone's death as well apparently, because if she can see Yashida and Shingen's death, she would have protected Mariko sooner, or maybe warned Wolverine of her visions. Now hold on a moment, let's try to find a rational explanation for that. What if her visions would change if she tell someone about it? That might be the reason why she deliberately tell her vision to Wolverine about him dying, knowing that her vision would not come true because of that. What if she actually saw Yashida and Shingen's death, and she did not tell anyone about it, even Wolverine, because their deaths WILL happen essentially letting their fate play it out? Mind = Blown.

Name : Harada
Real Name : Useless Bodyguard.
Description : I don't know what to make of this guy. He was the head of the so-called Black Ninja Clan, and he was sworn to protect the Yashida Family, yet did a horrible job at it. When the fight broke out at Yashida's funeral, he was on the roof surveying the crowd. There's like a few dozen Yakuzas in hiding, he can't spot any of them, but Wolverine, the outsider that has only been in Japan for two days, manages to spot them? Come on. When Wolverine and Princess was fighting and running away from Yakuzas, all Harada can do is running around providing air support to them. He should be the one guarding and shielding Princess instead of this outsider that to him was of unknown allegiance. Later on, it seems like he couldn't track where the two went on the train, then Princess got caught by the Yakuza eventually and possibly executed, carried out by Shingen. I don't how the Japanese ninjas carry out their operations, but I think that is a very clear Mission Failure.

Name : Dr.Green
Real Name : Viper
Description : Now this is an interesting character. I heard a lot of people complained that she isn't much of a use in the movie, and her abilities are sub-par or useless compared to other mutants. I think that isn't completely true. What I can gather about her abilities is that she can generate new poison and also the anti-dote at the same time depending on the situation of which type of poison is needed. For example, she managed to implant the parasite on Wolverine, partly I imagined because of one of her neuro-toxins, making him think that it was just a nightmare, but in reality it's not. She killed people using her toxic breath as well, but also able to cure them back using her breath. She also has a regenerative ability, much like Wolverine's one, but at a weaker extent. If you recall back at the facility where Wolverine was fighting with the Silver Samurai, she was shot with an arrow by Harada. She was incapacitated for a while, but she was able to pull the arrow out, heal back the wound, and continue to fight with Mariko. Although she is not the most physically-skilled mutant, I think she accomplished what she was assigned to do, which was to slow down or inhibit the regenerative abilities of Wolverine, therefore giving Yashida the opportunity to take the powers for himself. When the movie shows the scene where Viper was fighting with Mariko, I felt that they did not respect what Viper's ability was, leaving her with a bad reputation. It's like showing a combat scene between a doctor and an assassin, get what I mean? 


Verdict ( 8.5/10)
Ultimately, this is an entertaining movie to watch. The movie not only shows the human side of Wolverine that has compassion and love, but also the bad-ass side of him where he can slice people apart without hesitation. There are a lot of super-hero movies currently that resemble the same trend of exploring the other side of the subject, like Superman, Iron Man 3, and Dark Knight Rises to name a few, but I think this movie does it right perfectly the most. Just enough of dice and slice action, emo moment, sexy scene (Although cinema version is censored, but I'm sure it isn't bad, how could it be right?), suspense and adrenaline-fuelled fast-paced action. It may not be a must-watch movie for movie-goers, but it does gain considerable respect from the Wolverine fans, at least for me, and also add a great addition to the Wolverine arc in the movie franchises. I would go further to say this is one of the best movies in this super-hero packed year.































Monday, 19 August 2013

Movie Review # 4 - Epic


Introduction
As this is my second movie review, I wanted to do review something different from the first one. I will most likely review a movie which has science fiction or fantasy as its genre, because that is something I am comfortable with reviewing. After some thought, I decided to review an animated movie called Epic. This movie caught my attention when I saw the trailer, which was interesting and, well, epic. Is the movie really epic as the title says? I guess you'll find out. I would also like to point out I did not read the book version, so my knowledge around this movie is limited as well. As in every review, I would rate a movie through five categories; Plot, Graphic, Music, Pace, and Replay Value. And spoiler alert, of course.

Plot (4/10)
In order for a movie to be epic, one must have a good, solid and engaging plot. Not in this movie, or simply not good enough. In fact, it's so predictable and cheesy you would probably guess it's a Disney princess movie. Although I understand this is a romance/science fiction/action genre, it's still not engaging either for the romance, action and science fiction fans. They certainly show a bit of this and that, but not ambitious or creative enough to make any of them shine.

I find the plot generic and non-sensical at times. I shall name a few of those instances. The Queen of the leafmen decided to hand over her pod, which she had transferred all her power into, to the daughter of a man who has been hunting them for years, because the girl just happens to be near her when she is dying, and shrinks her to a tiny size in the process of doing so. Later on, you learned that the Queen is essentially blackmailing the girl to make sure the pod is safe so that her faction wins, in order to revert her back to her original size. Considering the fact that Queen Tara is supposed to represent the leader of the good forces, that's not a very nice thing to do.

Commander Ronin has the worst recon team in the history of the leafmen ever, sends his scouts to recon, not one of them sees a whole legion of Boggans just waiting to ambush the Queen. Ronin, Mary and Nod wanted to disguise themselves to infiltrate Boggan territory, and they went through the totally unnecessary task of retrieving Boggan armor from Mary's father's house when they can pick them up near the scene where Queen Tara died, because I am pretty sure more than three Boggans died over there.

Ronin decided to distract the Boggans while letting Mary and Nod rescue the snails and the pod. The oldest trick in the book, and the leader of the Boggans didn't see it coming. Mary and co. manages to escape, leaving behind Ronin to fend for himself. I'm not sure if Commander Ronin is a genius for knowing Boggan leader Mandrake would fall for it, or Mandrake is just incredibly dumb. The only reason the leafmen won is because Bomba just happens to have bat sounds on his iPod (Apple saves leafmen lives, buy one for $199 today! Additional charges may apply) to chase away the bats from blocking the moonlight. How convenient. While we're at it, why not let Bomba bring a flamethrower and burn each and every one of the damn Boggans? That would certainly give the leafmen a clear victory, wouldn't it? Oh yeah, I forgot to mention, Ronin not only managed to survive at the Boggan territory, but also finds a way back just in time to face Mandrake protecting the pod back at the leafmen stronghold with no wounds, only a few bruises. That's Commander Mother-f***king Ronin for you, ladies and gentlemen, Chuck Norris style.

The romance part looks fake and is not related to the plot at all. The only reason why they would add that in is to appease the teenage girls, or to simply prolong the movie. Another critical point is that this movie basically resolves around two factions battling each other in a long and bloody war, but no bloodshed has ever occurred throughout the whole movie, because it is rated PG -13. Not that there's anything wrong with it, I just feel the movie is sugar-coating an entire war, which isn't realistic and entertaining to watch.

Now for some theory-crafting. Since the humans, leafmen, and the Boggans have the same anatomical shape, it is possible to interbreed with one another. The theory is further strengthened by the fact that Mary and Nod are attracted to each other in a sexual way. This leads to interesting outcomes as to what the offspring might become, or if it's possible at all. Let's put that aside, and say that this is real, and we see the human perspective on the knowledge that these two factions exist. The only reason the humans do not know they exist, is because they move and act at a higher speed than the humans. This problem would be easily rectified, if the government knew about it. The humans already have cameras that can capture high speed movement, all they have to do is locate the central place where these two factions operate, and mass-chloroform the whole area. They won't see it coming, since they have always thought that humans are clumsy creatures. Studies on their behaviour, their culture, and their anatomical structure would be done. Experiments will take place. Why wouldn't they? You see, the leafmen are portraying the humans are the saviours and heroes against the so-called evil forces. Boy, are the leafmen wrong about that.

Graphics (7/10)
The designs of the leafmen and the Boggans were distinctly different enough so that the audience were able to differentiate them from one another. Since the whole movie is computer generated, I would say they did a good job on the environment, or the setting of the movie, but I would like to see more of the places. The slow motion scene of the deer, the highly detailed pod scene, the dreadful Boggan territory, the cheery leafmen castle. Those were cool graphics that were notable.

Pace (5/10)
Well, despite the plot being awfully predictable which makes me feel like I want to fast-forward the whole movie, the detailed and colourful visuals made want to slow it down and see more of it. And then the scene passes and I want to fast-forward it again. It's not the actual pace of the movie that makes it seemingly slow, it's the plot, so I won't fault on it too much.

Music (5/10)
There's not much music in the movie, not any that took my attention anyway, but I feel like they could use more of this element in the movie to further enhance the experience and set a stronger emotion for the appropriate scenes.

Replay Value (2/10)
The only thing that kept me on my seat was the action scenes and the visuals, and a chance there might be a plot twist in the end, regardless how small that chance is, a prove that the movie isn't that bad after all. It never came. If you ask me, I would rather watch a 102 minutes documentary about the life of an allegheny mound ant, at least I wouldn't know what would happen next.

Verdict (4/10)
This movie has tons of potential, I really do think so. The fact that the two factions are fighting each other and I don't give a damn who wins speaks in itself. In the end, its one of those movies you feel disappointed in after watching the trailer of the movie. It's not as epic as the movie title suggest after all. If you are indecisive on whether to watch this movie or not, it's best to just watch that documentary I mentioned above. This will be the end of the review, folks. Hope you had a good time reading it. This is Salmon, signing off.

Author : 

SALMON


























Saturday, 1 June 2013

Movie Review #2 - Looper

http://www.wallgc.com

Introduction
Hello my fellow viewers, as you guys might have already expected this, this post will be my first ever post on the movie review section, with loads of reviews to come in the near future. I have chosen Looper as my first movie review, partly because it's science fiction, partly because it has also received a lot of attention. Again, as the same for my game reviews, I have five basis which I rely on to determine how successive a movie is; Plot, Music, Graphic, Pace, and Replay Value. A friendly reminder that there will be spoilers in this review. Let the theory-crafting begin.

Plot
( 8/10 )
Of all the things I want to say, I can sum it all up in one word, confusing. Messing around with time travel tends to have that effect. First off, we were introduced to a guy named Joe, and his job is a looper. What he does is he shoots victims and disposes of them when the people from the future sends the victims to the past through a portal in front of him. Now, this is already confusing enough as it is. Even more confusing, is that the people from the future would send the future self of the looper, so that the looper will unknowingly shoot himself, essentially 'ending' their contract.

This is one hell of a concept, but it has it's flaws. In fact, a lot more flaws than you care to think about. First off, the time travel itself. The story showed that the time travel machine was invented, and the mobs used it to send their victims back in time to be executed. That didn't make a lot of sense to me. You could kill the victim at the present time, sending him or her back to the past doesn't change the fact that the victim will die in 30 years time, as shown in the movie itself, so I don't think there is a point in sending them back to the past.

Secondly, the time machine is owned by the mob, and only by the mob presumably, since time travel is illegal. Well, that didn't stop the mob from doing what they were doing. The story itself did not really expand on the implications of time travel on that universe. What I mean is, the only thing I know is that the mob rules everything in the future. They did not talk about the government, the police, the people who had to live with it when time travel becomes a part of their lives, from both present and future.

Thirdly, the mob has a f**king time travel machine, and all they ever did with it was sending victims back to the past to get executed. I have to say, this is the most naive and short-sighted mob I have ever seen. If I were the mob boss, I would have sent all my people to the past, equipped with advanced weaponry and armor, and no one would be able to stop me from taking what I want. Based on the movie, there were more than one time machine too, either that or the objects could be teleported to different locations. I would be able to change everything, the future is in my hands, but nope, let's just use it to send victims back because my own cronies here are too cowardly to pull the trigger themselves. So much potential, all wasted.

Next, they did not also elaborate more on the telekinetics in the movie. 10% of the population has the ability to move things with their mind, and it is somehow related to time travel, or not. Telekinetics can also be interpreted as bending time and space to your will. Is it necessary to include telekinetics in the movie? Yes, because we learned that the boy Joe was trying to rescue from old Joe was a powerful telekinetic, and thus is essential to the plot. At the same time, if the boy does not have any telekinetic powers, does it change the overall main plot of the story? Not really. Joe would still protect the boy, and old Joe would still hunt the boy down, because that boy will become the Rainmaker. Do you get it? Old Joe wanted to kill the boy not because he was a telekinetic, but because he will become the Rainmaker. Maybe part of becoming the Rainmaker is the telekinetic powers, maybe because of his powers, he managed to create time machines then. So, let me ask this simple question, is telekinetics connected to time travel? We will never know.

And now we reached the ending of the movie, and I was genuinely surprised it ended that way. Although it could definitely happen, I never thought of it somehow, and I certainly did not expect it to turn out that way. I am talking about Joe killing himself to save the boy and the mother. I'm not sure if Joe was confident that his older self will disappear into thin air once he killed himself, but he certainly doesn't have the time to think it through. Old Joe even had some time to wonder what happened to him and looked back before he was... gone. Gone, just like that. I can't believe I'm saying this, but this scene made the most sense. If they do it any other way, like him exploding, or burst into flames, get sucked into a time portal, it would have been too cheesy. Actually come to think of it, it's not that surprising at all why Joe would kill himself. If I knew one day I would grow up to become Bruce Willis, I would have killed myself too.

Overall, I think it's a good plot. Fair amount of suspense, a lot of fast-paced action scenes, and a good ending. It's not a mindf**k ending as a lot of science fiction movies tend to do, but it's more of an ending that lets the audience feel satisfied.

Music
( 6/10 )
I don't think the music was particulary impressive in this movie, although it doesn't need to. All it has to do is to compliment the plot with matching tunes, and it did. But some awesome music wouldn't be bad either, especially a theme song for the movie. I'll let this one slide.

Graphic
( 4/10 )
The graphics in this case would be the futuristic designs shown in the movie. The blunderbuss, basically a shotgun, was not really advanced looking, it just looks different. The time machine itself doesn't look impressive either. The whole movie was set in two locations, the city that Joe lives in, and the corn farm, so not much to talk about there. Nothing special about the costumes either, except maybe the old man whom the mob sent from the future to take charge of the current mob. That dude always wears a red velvet robe wherever he goes, nobody wears red velvet robes nowadays. Except ladies who want to be sexy, but that is not the point. Nope.

They should have more designs or concept art that are futuristic, or at the least eye-catching since this is a science fiction movie. Instead, its just the same old world, except with eye drops and time machines. Not impressed.

Pace
( 6/10 )
The pace was slow to build up in the movie. Before Joe met his older self, the story was showing Joe being addicted to eye drops, partying all night every night, and sleeping with hookers. I understand that the story needs to build up before the suspense sets in, but all I felt was it doesn't concern the plot, so I shouldn't be concerned as well. The action was fast paced and exciting in this movie, the scene where the boy freezes time and rips people to shreds from his mind was cool as well. I think the weak point will be on the suspense itself, it almost seems non-existent to me. Yeah, that's how it felt like. The whole movie feels like a video documentary about Joe rather than a thrilling science fiction movie.

Replay Value
( 6/10 )
This movie would get even more boring after you found out about the ending, but with that being said, this is sort of a light movie that everyone can enjoy once in a while. No need to watch previous episodes to understand it, no need to think too much about the concept, no need to go Google after watching the ending, just relax and enjoy watching the movie itself.

Verdict
( 6/10 )
I was expecting a higher grade myself since the movie did receive generally good reception from the general audience. I appreciate that the director made a science fiction movie with time travel mixed in, but to me it was fine. Not great, not awful, just fine. Watch it if you're a science fiction fan.

Author :
SALMON







Sunday, 26 May 2013

Game Review #1 - Bioshock


Introduction
Hello ladies and gentlemen, boys and girls, welcome to my first ever post of this spanking new awesome blog! The name's Salmon, I will be the guy who does game and movie reviews here, and I will also occasionally help my fellow authors on their respective posts. Well, what are we waiting for?

As this will be my first post of the game review section, let me briefly introduce this particular section on what the readers would be expecting. Game review is a section where me and my fellow authors review games on various gaming platforms that I think are worth making a review on. For my first game review, I have chosen Bioshock 1 to be in the spot-light here. With that out of the way, lets get down to business. There are five basis which I deem important that a game must master in order to be a successful game; Plot, Gameplay, Graphic, Tone, and Replay Value. The final verdict will be based on these five basis, and of course, my mood as well. A friendly reminder that there will be spoilers everywhere in this review, but I try not to spoil anything big or game-changing.

Plot 
( 10/10 )
Before I get into the plot itself, I would like to remind you guys that this game is marketed as a horror/action game, so what the game needs to do is to balance the horror aspect and the action aspect with a good plot. Not an easy thing to do at all, considering many games have tried to do that and failed to do so successfully. *cough* Resident Evil 6 *cough*. 

In the beginning, it's simple enough, right until you go down on a bathysphere, down to Rapture. That's when everything went to shit, real fast. I won't say too much about the actual plot itself, but what I will say is the chapters of this game are divided to different sections of the city you travel as the game progresses. These sections are associated with a certain individual or NPC, and you have to help them in order to proceed. How do you help them, you say? In most cases, you kill them, because they are all mentally ill and insane. However, all of them does not only provide memorable, important and relevant keypoints in the game, they also contribute to the overall main plot in the game. Not one part of the game did I feel like they are just fillers and they are there just to prolong the game.

I must say that this is one of the games that has shocked me with the kind of plot they have invested in, partly because I had low expectations for the game. The part where I meet Andrew Ryan at his office left me so shocked and speechless that I was thinking what the hell actually just happened. I genuinely thought the game was gonna end right there and then, but it was clearly not the case. Definitely a top tier twist plot that I would have never seen it coming. Hell, I still remembered it as clear as day.



Gameplay
( 8/10 )
As most of the time you are supposed to blow splicers up in the game, it is important to have a strong mechanics in the gamplay section, and Bioshock 1 delivers. Players have two bars they need to take care of, a health bar which shows you your hit points, and an Adam bar, which is basically shows you your mana. In the combat department, players have a physical weapon on one hand, examples would be wrench, machine gun, shotgun, grenade launcher and crossbow. The weapons stay with you as you go along, but you can only use one at a time. On the other hand (pun of the day), you are able to use plasmids, basically spells. You can equip a limited amount of plasmids you can carry, and you can only use one at a time.

For me personally, I have a bit of an issue with the way you can keep all the weapons. I believe the player's reflex timing should be tested as this is one of the features that make action games so exciting, and rewarding too. I think a better alternative is to let players keep only four weapons, and let their preference, experience and intellect to figure out which ones to keep and swap for the appropriate situation. In this case, its like Oh I see a group of splicers charging at me? No problem guys. Instead of letting my reflex come in and instantly select the weapon I wanted, let me just open up my weapon radial, which pauses the game conveniently for you, then slowly decide which weapon best suits my need, selects it which unpauses back the game, and blow them away.

There is currency in this game, and it is used to buy almost anything you would need, from health and mana items, ammunition, upgrade/purchase plasmids or upgrade/purchase tonics . Currency is obtained mostly from dead splicers and hacked safes. It's a straight-forward way of utilizing the currency, and as I progress through the games, I could get money quite easily. When I am rich, I could buy whatever I wanted, and this will relieve a big chunk of the pressure and tension from the gamplay as I don't have to worry about running out of supplies or dying, something you don't want to do in an action horror game, although indirectly so. But it's not that big of a deal, just put extreme difficulty if you feel the game gets too easy, and you should have a hell of a time.

Another thing worth talking about is the interaction of Big Daddy - Little Sister. The game encourages you to defeat the mighty Big Daddies wandering around the area, rewarding you with huge sums of money, rare ammunition and occasionally new plasmids. Additionally, you get to either free the little sister, or harvest her after you defeat her guardian. However, fighting with Big Daddies are optional with a few exceptions, being when the activity is tied directly to the main plot. You might ask, why is it optional, and why wouldn't I want to kill them if I get rewarded for killing them? Because they are f**king difficult to kill with a ridiculously long health bar. And they deal massive amounts of PAIN. You actually need a good plan to take down just one of these f**kers. Sure, you have grenade and rocket launchers to blast them at the later stages of the game, but god damn, you WILL die a lot before you reach that stage.



Little sister, http://www.2kgames.com



Graphic
( 9/10 )
The design of the whole game was fantastic. You could see that they focus a lot of their time and energy in trying to make a fitting environment for the game, and they succeeded. They managed to blend a 20th-century style environment with an underwater city theme, added with a creepy aspect to it. I call that ingenious.  Every part of the chapters have a totally unique environment with the same amount of high quality details added into them.

The designs of the splicers were great. Their horribly disfigured face, pale skin, thin limbs. If you just listen to them talking for a minute before blowing them to pieces, you could actually feel the sadness from their voice. In the end, they are just humans, humans that had a mental disorder that could not be cured, humans who had lost all purpose of life, just waiting for someone to end their miserable life. The Big Daddies were great too. The  metal suits are fitting, so does the whale-like sound they make. It was weird at first, but it does give the impression that the thing inside the suit isn't human anymore. The Little Sisters were creepy, with their pink dresses, their bright eyes, their unnaturally pale skin, and the giant syringe they always carry around. They also sound oblivious to the fact that the world they live in has turn to shit, and that they are stealing adam from dead corpses. The physical appearances of the NPCs in the game aren't particularly impressive, but the sound acting makes up for it. Convincing enough to make the characters stick out and create a sense of importance around them.



Big Daddy defending little sister, http://www.wallseemly.com


Tone
( 7/10 )
Bioshock was able to set a tone where you can feel both the tension and creepiness as you go around Rapture. They also managed to pitch in some oldies and jazz when you walk past a PA system or a radio. It doesn't seem much, but the songs do somewhat give a creepiness factor to it too. Another thing to add is sometimes you could hear violins playing a melodic tune, and you just feel sad for Rapture. Not angry at what they did to the orphan girls, not scared at the splicers trying to kill you, just sad, at Rapture itself. The feels, man. Other than that, not too much to say here, except they did a good job on hyping up the tension and tone of the game, although I do hope that they had more variety of tunes to further impact the game more. I'm confident enough to say you won't be buying a Bioshock OST album anytime soon, but the theme song is still very memorable.




Replay Value
( 7/10 )
You can say there's a touch of RPG elements to the game, so it will naturally boost up the replay value. The various plasmids that you can purchase or upgrade makes every fight different. Same can be said for the tonics. Bored with your shotgun and grenade launcher combo? Upgrade your machine gun and crossbow next game! Another point of replay value is the choice of harvesting or curing the little sisters. That choice will directly determine the ending of the game, so choose wisely.

With that being said about the game having RPG elements, it's still a scripted game at the core. Once you have completed the game, the suspense won't be as much anymore, because you roughly know what's going to happen. The area you roam around is also limited since you need to complete that chapter in order to proceed to a new area.


Big Daddy helping little sister, http://www.gen3x.net


Verdict
( 8/10 )
If you're looking for a game that is original, has a mindf**k plot, exciting combat, beautiful and at the same time creepy environment, lots of choices for weapons and plasmids, and has different endings? This game is for you then. I strongly do not recommend this for people with symptoms of heart attack or is claustrophobic, you will mostly likely die before finishing the game. I also do not recommend this for people who tends to rush games, the beauty of Bioshock is not on the action of the game, but rather on the intricate details itself. No one expected this game to be good, much less a contender for game of the year. Definitely one of the best games I have ever played. So that's it for my game review for the first installment of Bioshock. Please give some feedback and also share this out to your friends, would you kindly.


Some awesome Bioshock fan arts for you guys to see, go support the artists by visiting their gallery at the link below the pictures :


http://atomicsummeroo1.deviantart.com



http://gyptianqueen.deviantart.com



http://jugum.deviantart.com


Author : 
SALMON