Saturday, 1 June 2013

Movie Review #2 - Looper

http://www.wallgc.com

Introduction
Hello my fellow viewers, as you guys might have already expected this, this post will be my first ever post on the movie review section, with loads of reviews to come in the near future. I have chosen Looper as my first movie review, partly because it's science fiction, partly because it has also received a lot of attention. Again, as the same for my game reviews, I have five basis which I rely on to determine how successive a movie is; Plot, Music, Graphic, Pace, and Replay Value. A friendly reminder that there will be spoilers in this review. Let the theory-crafting begin.

Plot
( 8/10 )
Of all the things I want to say, I can sum it all up in one word, confusing. Messing around with time travel tends to have that effect. First off, we were introduced to a guy named Joe, and his job is a looper. What he does is he shoots victims and disposes of them when the people from the future sends the victims to the past through a portal in front of him. Now, this is already confusing enough as it is. Even more confusing, is that the people from the future would send the future self of the looper, so that the looper will unknowingly shoot himself, essentially 'ending' their contract.

This is one hell of a concept, but it has it's flaws. In fact, a lot more flaws than you care to think about. First off, the time travel itself. The story showed that the time travel machine was invented, and the mobs used it to send their victims back in time to be executed. That didn't make a lot of sense to me. You could kill the victim at the present time, sending him or her back to the past doesn't change the fact that the victim will die in 30 years time, as shown in the movie itself, so I don't think there is a point in sending them back to the past.

Secondly, the time machine is owned by the mob, and only by the mob presumably, since time travel is illegal. Well, that didn't stop the mob from doing what they were doing. The story itself did not really expand on the implications of time travel on that universe. What I mean is, the only thing I know is that the mob rules everything in the future. They did not talk about the government, the police, the people who had to live with it when time travel becomes a part of their lives, from both present and future.

Thirdly, the mob has a f**king time travel machine, and all they ever did with it was sending victims back to the past to get executed. I have to say, this is the most naive and short-sighted mob I have ever seen. If I were the mob boss, I would have sent all my people to the past, equipped with advanced weaponry and armor, and no one would be able to stop me from taking what I want. Based on the movie, there were more than one time machine too, either that or the objects could be teleported to different locations. I would be able to change everything, the future is in my hands, but nope, let's just use it to send victims back because my own cronies here are too cowardly to pull the trigger themselves. So much potential, all wasted.

Next, they did not also elaborate more on the telekinetics in the movie. 10% of the population has the ability to move things with their mind, and it is somehow related to time travel, or not. Telekinetics can also be interpreted as bending time and space to your will. Is it necessary to include telekinetics in the movie? Yes, because we learned that the boy Joe was trying to rescue from old Joe was a powerful telekinetic, and thus is essential to the plot. At the same time, if the boy does not have any telekinetic powers, does it change the overall main plot of the story? Not really. Joe would still protect the boy, and old Joe would still hunt the boy down, because that boy will become the Rainmaker. Do you get it? Old Joe wanted to kill the boy not because he was a telekinetic, but because he will become the Rainmaker. Maybe part of becoming the Rainmaker is the telekinetic powers, maybe because of his powers, he managed to create time machines then. So, let me ask this simple question, is telekinetics connected to time travel? We will never know.

And now we reached the ending of the movie, and I was genuinely surprised it ended that way. Although it could definitely happen, I never thought of it somehow, and I certainly did not expect it to turn out that way. I am talking about Joe killing himself to save the boy and the mother. I'm not sure if Joe was confident that his older self will disappear into thin air once he killed himself, but he certainly doesn't have the time to think it through. Old Joe even had some time to wonder what happened to him and looked back before he was... gone. Gone, just like that. I can't believe I'm saying this, but this scene made the most sense. If they do it any other way, like him exploding, or burst into flames, get sucked into a time portal, it would have been too cheesy. Actually come to think of it, it's not that surprising at all why Joe would kill himself. If I knew one day I would grow up to become Bruce Willis, I would have killed myself too.

Overall, I think it's a good plot. Fair amount of suspense, a lot of fast-paced action scenes, and a good ending. It's not a mindf**k ending as a lot of science fiction movies tend to do, but it's more of an ending that lets the audience feel satisfied.

Music
( 6/10 )
I don't think the music was particulary impressive in this movie, although it doesn't need to. All it has to do is to compliment the plot with matching tunes, and it did. But some awesome music wouldn't be bad either, especially a theme song for the movie. I'll let this one slide.

Graphic
( 4/10 )
The graphics in this case would be the futuristic designs shown in the movie. The blunderbuss, basically a shotgun, was not really advanced looking, it just looks different. The time machine itself doesn't look impressive either. The whole movie was set in two locations, the city that Joe lives in, and the corn farm, so not much to talk about there. Nothing special about the costumes either, except maybe the old man whom the mob sent from the future to take charge of the current mob. That dude always wears a red velvet robe wherever he goes, nobody wears red velvet robes nowadays. Except ladies who want to be sexy, but that is not the point. Nope.

They should have more designs or concept art that are futuristic, or at the least eye-catching since this is a science fiction movie. Instead, its just the same old world, except with eye drops and time machines. Not impressed.

Pace
( 6/10 )
The pace was slow to build up in the movie. Before Joe met his older self, the story was showing Joe being addicted to eye drops, partying all night every night, and sleeping with hookers. I understand that the story needs to build up before the suspense sets in, but all I felt was it doesn't concern the plot, so I shouldn't be concerned as well. The action was fast paced and exciting in this movie, the scene where the boy freezes time and rips people to shreds from his mind was cool as well. I think the weak point will be on the suspense itself, it almost seems non-existent to me. Yeah, that's how it felt like. The whole movie feels like a video documentary about Joe rather than a thrilling science fiction movie.

Replay Value
( 6/10 )
This movie would get even more boring after you found out about the ending, but with that being said, this is sort of a light movie that everyone can enjoy once in a while. No need to watch previous episodes to understand it, no need to think too much about the concept, no need to go Google after watching the ending, just relax and enjoy watching the movie itself.

Verdict
( 6/10 )
I was expecting a higher grade myself since the movie did receive generally good reception from the general audience. I appreciate that the director made a science fiction movie with time travel mixed in, but to me it was fine. Not great, not awful, just fine. Watch it if you're a science fiction fan.

Author :
SALMON







Movie Review #1 - Fast and Furious 6

FAST AND FURIOUS 6 REVIEW

http://www.mustangdriveinguelph.ca/images/posters/The-Fast-and-the-Furious-6-Poster11.jpg


Ladies and Gentlemen, welcome to the Review Republic and for this post we're going to talk about the highly anticipated , car chasing, fast speed driving and a heck load of beautiful cars. If you do not like seeing cars that is so beautiful it can cause you to orgasm, get destroyed like its not worth a penny, then please do not watch this, you would die of a heart attack.


PLOT

Dominic and his crew are all enjoying themselves after their last robbery heist back in Rio, Brazil. Each person is a millionaire and Brian is enjoying his life with his wife Mia, Dominic's sister. They have a kid by the way. But the peace is broken when Luke Hobbs (Dwayne Johnson) comes and offer Dominic a job, saying there's another group of professional robbers who's stealing military equipment and disappears without a trace, so who better to catch fast driving criminals by asking fast driving criminals themselves. 
He did not approach them in this manner i assure you.
A military background based robbers led by one Owen Shaw (Luke Evans) is not your average drug cartel. Dominic could easily reject the offer but there's a twist. A ghost has returned.


Letty Ortiz (Michelle Rodriguez)  has returned as is alive! And this gives Dominic a chance to save his lover  and a chance to make his family whole again.



http://i2.cdnds.net/13/06/618x434/movies-fast-and-furious-6-1.jpg
By the way she's super hot



Review



STORY (6/10)



From Fast and Furious 5 at the end scene (If you haven't watched Fast 5 i suggest you do) here's the link for the scene

"You believe in ghost", apparently Letty (Michelle Rodriguez) didn't die, she's still alive! and that's the anchor of the whole movie, the only reason we would watch till the end is to see Dominic get back together with Letty or how in the hell is she still alive.

The fact that there's a bad guy, and Hobbs need their help is very predictable as to the whole story line. We has bad guy, you is good guy, you help us fight bad guy. But the deal is that if they manage to stop Shaw, they get pardoned and are no longer wanted convicts. The story is predictable but the fact that Letty is involved just bring this whole movie into something worth watching till the end. So to fight this new enemy, they've been given new set of toys (cars), guns...loads of guns.


HAN GUN...get it? get it? *pun*


The story can get pretty bland as there isn't anything new about the Fast and Furious franchise starting with Fast 6, instead of focusing on the drivers skills and super awesome car.
They made it into a GTA (grand theft auto) setting where you get a car, chase the bad guys, ram his car with your very expensive car and hope he stops isn't something Dominic's crew of professional thieves are meant to do especially facing people who ARE military trained. And a Tank is invovled. Just like XXX the next level with ice cube.
Probably should have stick with robbing rich drug lords.








ACTION (8/10)
Despite the fact that the movie carelessly crash, destroy and launch all those beautiful cars into walls, ditches, cliffs and into other cars. (Even if the cars are fake), There is tons and tons of action and epic moments in this movie. A new go kart-style car that literally flips cars over the ramp is really one of the most creative bad boys of cars seen in sometime.



This is called the flipper
There is plenty of fast chases, martial arts fighting, and not to mention BIG MUSCULAR BALD GUYS KICKING ASS.




And to increase the action they bring in
Joe Taslim from the famous Indonesian action packed movie "Raid Redemption" which i highly recommend for martial art fans. He's Shaw's asian can of "Whoop your sorry ass with kung fu, bitch" character. But unfortunately he's only in  for a few scenes.


And they add in a even bigger more muscular man to counter Vin Diesel and The rock. Yup, thats him, MR.KIM KOLD or "Mr holy shit he's huge". So imagine him fighting with the two big bald muscular guys. Not action enough? Maybe the big bad guy isn't bald enough.

Still scary and that's mini me. (No racist joke added)



ACTORS (5/10)

Now a movie is only as good as the story and actors. In Fast 6, you have all your favorite characters such as  Roman, Han, Tej, Giselle, Brian, Dominic. God knows what happened to Rico and Tego according to the movie "They were last seen in a casino in Monte Carlo" so that means these guys are busy boning girls and gambling money then help out the gang...SCUMBAGS.



Orange is the new trend co 

Unlike Fast 5, Fast 6 tries to create a story where you're attach to the characters such as Dominic tries to get Letty back to complete his family and Brian has a kid now with Mia, but the movie just fails with that approach. The characters just feel bland and sadly boring. Even the bad guys like Shaw just doesn't seem to catch my attention or that he shows any obvious threat.

STAR OF THE SHOW

In this part of my review, a actor or actress will be chosen from the limelight which catches the attention of the viewers throughout the entire movie. And drum rolls please!




Tadaaaa! owh wait, ill put a better picture.



Mr. Tyrese Gibson or known as Roman just really shines in this movie. Not that his acting skills is dramatically awesome or anything. It's just the comedic part of him. In this movie though, he's more of the clumsy, little millionaire kid that doesn't really do much during the movie. However his funny and childish antiques and comedic style of acting just makes the movie more bearable when you're not busy wincing at those beautiful cars getting trashed.



RE WATCH VALUE 5/10

This movie might not be the best movie of the year but the action of fast car, beautiful ladies (only 3 i think) and plenty of action can keep you watching again and again but not too much. As spoken earlier the story and characters just doesn't make it worth re watching again and again. But you'll be the judge of that, most probably bald muscular huge guys are your thing (not gay). 




OVERALL (6/10)

It could be the fact that this movie was highly anticipated and that could bring a very bad effect if it falls short of mark. With countless actions, suspense and cars (its always cars..OWH and a tank), it befits the Fast and Furious franchise however there were many problems with the movie such as lack of character building, plot holes and the really really really non threatening antagonist. The antagonist just doesn't feel any scary or dangerous. It's like having your driver hold a tech that could destroy the world. And you're like "whut? and then meh".  There is also the fact that in the scene with the cargo plane which of course you'll know sooner or later. The runway is ridiculously long. It's not really a spoiler, merely something you should observe with the movie.

HAVE FUN







Written by :


SABER

Sunday, 26 May 2013

Game Review #1 - Bioshock


Introduction
Hello ladies and gentlemen, boys and girls, welcome to my first ever post of this spanking new awesome blog! The name's Salmon, I will be the guy who does game and movie reviews here, and I will also occasionally help my fellow authors on their respective posts. Well, what are we waiting for?

As this will be my first post of the game review section, let me briefly introduce this particular section on what the readers would be expecting. Game review is a section where me and my fellow authors review games on various gaming platforms that I think are worth making a review on. For my first game review, I have chosen Bioshock 1 to be in the spot-light here. With that out of the way, lets get down to business. There are five basis which I deem important that a game must master in order to be a successful game; Plot, Gameplay, Graphic, Tone, and Replay Value. The final verdict will be based on these five basis, and of course, my mood as well. A friendly reminder that there will be spoilers everywhere in this review, but I try not to spoil anything big or game-changing.

Plot 
( 10/10 )
Before I get into the plot itself, I would like to remind you guys that this game is marketed as a horror/action game, so what the game needs to do is to balance the horror aspect and the action aspect with a good plot. Not an easy thing to do at all, considering many games have tried to do that and failed to do so successfully. *cough* Resident Evil 6 *cough*. 

In the beginning, it's simple enough, right until you go down on a bathysphere, down to Rapture. That's when everything went to shit, real fast. I won't say too much about the actual plot itself, but what I will say is the chapters of this game are divided to different sections of the city you travel as the game progresses. These sections are associated with a certain individual or NPC, and you have to help them in order to proceed. How do you help them, you say? In most cases, you kill them, because they are all mentally ill and insane. However, all of them does not only provide memorable, important and relevant keypoints in the game, they also contribute to the overall main plot in the game. Not one part of the game did I feel like they are just fillers and they are there just to prolong the game.

I must say that this is one of the games that has shocked me with the kind of plot they have invested in, partly because I had low expectations for the game. The part where I meet Andrew Ryan at his office left me so shocked and speechless that I was thinking what the hell actually just happened. I genuinely thought the game was gonna end right there and then, but it was clearly not the case. Definitely a top tier twist plot that I would have never seen it coming. Hell, I still remembered it as clear as day.



Gameplay
( 8/10 )
As most of the time you are supposed to blow splicers up in the game, it is important to have a strong mechanics in the gamplay section, and Bioshock 1 delivers. Players have two bars they need to take care of, a health bar which shows you your hit points, and an Adam bar, which is basically shows you your mana. In the combat department, players have a physical weapon on one hand, examples would be wrench, machine gun, shotgun, grenade launcher and crossbow. The weapons stay with you as you go along, but you can only use one at a time. On the other hand (pun of the day), you are able to use plasmids, basically spells. You can equip a limited amount of plasmids you can carry, and you can only use one at a time.

For me personally, I have a bit of an issue with the way you can keep all the weapons. I believe the player's reflex timing should be tested as this is one of the features that make action games so exciting, and rewarding too. I think a better alternative is to let players keep only four weapons, and let their preference, experience and intellect to figure out which ones to keep and swap for the appropriate situation. In this case, its like Oh I see a group of splicers charging at me? No problem guys. Instead of letting my reflex come in and instantly select the weapon I wanted, let me just open up my weapon radial, which pauses the game conveniently for you, then slowly decide which weapon best suits my need, selects it which unpauses back the game, and blow them away.

There is currency in this game, and it is used to buy almost anything you would need, from health and mana items, ammunition, upgrade/purchase plasmids or upgrade/purchase tonics . Currency is obtained mostly from dead splicers and hacked safes. It's a straight-forward way of utilizing the currency, and as I progress through the games, I could get money quite easily. When I am rich, I could buy whatever I wanted, and this will relieve a big chunk of the pressure and tension from the gamplay as I don't have to worry about running out of supplies or dying, something you don't want to do in an action horror game, although indirectly so. But it's not that big of a deal, just put extreme difficulty if you feel the game gets too easy, and you should have a hell of a time.

Another thing worth talking about is the interaction of Big Daddy - Little Sister. The game encourages you to defeat the mighty Big Daddies wandering around the area, rewarding you with huge sums of money, rare ammunition and occasionally new plasmids. Additionally, you get to either free the little sister, or harvest her after you defeat her guardian. However, fighting with Big Daddies are optional with a few exceptions, being when the activity is tied directly to the main plot. You might ask, why is it optional, and why wouldn't I want to kill them if I get rewarded for killing them? Because they are f**king difficult to kill with a ridiculously long health bar. And they deal massive amounts of PAIN. You actually need a good plan to take down just one of these f**kers. Sure, you have grenade and rocket launchers to blast them at the later stages of the game, but god damn, you WILL die a lot before you reach that stage.



Little sister, http://www.2kgames.com



Graphic
( 9/10 )
The design of the whole game was fantastic. You could see that they focus a lot of their time and energy in trying to make a fitting environment for the game, and they succeeded. They managed to blend a 20th-century style environment with an underwater city theme, added with a creepy aspect to it. I call that ingenious.  Every part of the chapters have a totally unique environment with the same amount of high quality details added into them.

The designs of the splicers were great. Their horribly disfigured face, pale skin, thin limbs. If you just listen to them talking for a minute before blowing them to pieces, you could actually feel the sadness from their voice. In the end, they are just humans, humans that had a mental disorder that could not be cured, humans who had lost all purpose of life, just waiting for someone to end their miserable life. The Big Daddies were great too. The  metal suits are fitting, so does the whale-like sound they make. It was weird at first, but it does give the impression that the thing inside the suit isn't human anymore. The Little Sisters were creepy, with their pink dresses, their bright eyes, their unnaturally pale skin, and the giant syringe they always carry around. They also sound oblivious to the fact that the world they live in has turn to shit, and that they are stealing adam from dead corpses. The physical appearances of the NPCs in the game aren't particularly impressive, but the sound acting makes up for it. Convincing enough to make the characters stick out and create a sense of importance around them.



Big Daddy defending little sister, http://www.wallseemly.com


Tone
( 7/10 )
Bioshock was able to set a tone where you can feel both the tension and creepiness as you go around Rapture. They also managed to pitch in some oldies and jazz when you walk past a PA system or a radio. It doesn't seem much, but the songs do somewhat give a creepiness factor to it too. Another thing to add is sometimes you could hear violins playing a melodic tune, and you just feel sad for Rapture. Not angry at what they did to the orphan girls, not scared at the splicers trying to kill you, just sad, at Rapture itself. The feels, man. Other than that, not too much to say here, except they did a good job on hyping up the tension and tone of the game, although I do hope that they had more variety of tunes to further impact the game more. I'm confident enough to say you won't be buying a Bioshock OST album anytime soon, but the theme song is still very memorable.




Replay Value
( 7/10 )
You can say there's a touch of RPG elements to the game, so it will naturally boost up the replay value. The various plasmids that you can purchase or upgrade makes every fight different. Same can be said for the tonics. Bored with your shotgun and grenade launcher combo? Upgrade your machine gun and crossbow next game! Another point of replay value is the choice of harvesting or curing the little sisters. That choice will directly determine the ending of the game, so choose wisely.

With that being said about the game having RPG elements, it's still a scripted game at the core. Once you have completed the game, the suspense won't be as much anymore, because you roughly know what's going to happen. The area you roam around is also limited since you need to complete that chapter in order to proceed to a new area.


Big Daddy helping little sister, http://www.gen3x.net


Verdict
( 8/10 )
If you're looking for a game that is original, has a mindf**k plot, exciting combat, beautiful and at the same time creepy environment, lots of choices for weapons and plasmids, and has different endings? This game is for you then. I strongly do not recommend this for people with symptoms of heart attack or is claustrophobic, you will mostly likely die before finishing the game. I also do not recommend this for people who tends to rush games, the beauty of Bioshock is not on the action of the game, but rather on the intricate details itself. No one expected this game to be good, much less a contender for game of the year. Definitely one of the best games I have ever played. So that's it for my game review for the first installment of Bioshock. Please give some feedback and also share this out to your friends, would you kindly.


Some awesome Bioshock fan arts for you guys to see, go support the artists by visiting their gallery at the link below the pictures :


http://atomicsummeroo1.deviantart.com



http://gyptianqueen.deviantart.com



http://jugum.deviantart.com


Author : 
SALMON